Safety · the pillar
The walk still counts. People already text a roommate when they get home. Edge Orbital makes that still work.
A live iPhone game is how the map gets built. It is not the walk-home product.
Four walks
Each one is the same layer — the phone’s sensors, route awareness, quiet notes to your people — tuned to a different walk.
The walk from the library to the dorm. The sorority house to the bar. Roommates and the closest people, made into a system that notices when the corridor doesn’t complete.
Lead pillar →Bourbon Street to your Uber. The late shift to your car. Off-campus walks that don’t fit a campus boundary — same radar, broader corridor.
For the city →The team that travels together. The cohort that splits and regroups. Athletic teams, study-abroad groups, conference travel — the people who notice when the group can’t.
For groups →Backcountry, search-and-rescue, the corners of a city where cellular fades. The radar designed for the conditions where everyone else’s tools quietly stop working.
For the gaps →For operators · the parallel pillar
The layer built for the walks you take has a counterpart for places with no person walking them. The same layer at a site with no cameras — small sensors for the 74,000 substations, 900+ rural electric cooperatives, BESS, solar, and small-industrial sites that enterprise security vendors don’t profitably serve. Same architecture, different door.
Public safety is an information problem. Smaller utilities cannot buy enterprise perimeter vendors. The same phones, wearable, and small sensors that notice a walk can notice a site that goes quiet — at a price a rural co-op can actually write a check for. There is no campus or city-center deployment.
Live on the App Store
Tripwire Recon is the live iPhone game. The sensing idea is why we built it. The walk-home product is not in that listing.
No signup · iOS only
What the radar watches for
A real safety layer starts before the panic moment, with signals that travel even when attention breaks. These are the four the system is built around.
A stop in the wrong place at the wrong time should not look invisible to the people who are supposed to notice.
Movement tells the truth faster than most people can narrate it. The radar knows the difference between normal drift and something worth checking on.
Silence is a signal. Missed arrivals and missing motion should reach the people who already wait up, not stay buried in one phone.
Trusted contacts get a clean path to context, location, and urgency — without forcing the user into a loud, visible action.
Why this layer, why now
FAQ
The people you already text when you get home — roommates, group chats, the friend who waits up. Edge Orbital makes those people still able to notice.
People already text a roommate when they get home. Edge Orbital makes that still work. Tripwire Recon is the live iPhone game. That is how the map gets built. It is not the walk-home product.
A reactive button asks for a perfect press under stress, after the moment that should have triggered concern has already passed. The radar starts earlier — route awareness, deviation detection, missed check-ins, and silent escalation to your people — so context travels even when attention breaks.
Coverage gaps are where most safety tools fail. Nearby phones and small sensors can still share who is where when a carrier cannot. That product is not a field claim.
People who walk. People who back the company. Same layer.