Safety · Earlier concepts
This is an earlier idea, not a service. See the device in development or get updates.
People already text a roommate when they get home. Earlier radar and check-in concepts explored how to support that habit.
These are development intentions, not available radar or safety features. Tripwire Recon is a separate free iPhone location game.
Four walks
Each explored a different walk, with proposed sensing and check-in features that are not available.
The walk from the library to the dorm. The earlier idea was to help chosen contacts notice a missed arrival.
Lead pillar →Bourbon Street to your Uber. The late shift to your car. An earlier check-in idea for walks beyond campus.
For the city →The team that travels together. The earlier idea proposed checkpoints for athletic teams, study-abroad groups, and conference travel.
For groups →Backcountry and coverage gaps. An earlier idea for device-to-device sharing, with range and alert delivery still to validate.
For the gaps →For operators · the parallel pillar
The earlier architecture also explored fixed sensors for smaller utility and industrial sites. Read the infrastructure concept. That direction is not an available monitoring service.
Public safety is an information problem. Exploring whether small sensors could help smaller utilities remains a longer-term interest, not a deployment or pricing offer. There is no campus or city-center safety deployment.
Live on the App Store
Tripwire Recon is a separate free iPhone location game. It does not include radar, walk-home alerts, or off-grid safety features.
No signup · iOS only
Signals explored in earlier designs
These were inputs and behaviors we wanted to investigate. They do not describe available detection features.
A stop in the wrong place at the wrong time should not look invisible to the people who are supposed to notice.
Recognizing a route change was a proposed feature. Reliable deviation detection would need development and testing.
Missed arrivals were a possible trigger for a future check-in design, not an alert available today.
The goal was to share useful context with chosen contacts without a loud action. That feature is not available.
Why this layer, why now
FAQ
The earlier check-in concept proposed notifying the people you chose after a missed arrival. That alert feature is not available.
The device is under development. Tripwire Recon is a separate free iPhone location game, not a safety product.
The earlier radar concept explored route awareness and missed check-ins. Detection and trusted-contact alerts are not built or available.
No. Sharing through coverage gaps was a development goal in the earlier concepts. There is no available dead-zone safety network.
See the current concept or ask about the company. The older radar ideas are not available products.