Tripwire Recon · The Game

The world is the map. Your squad is the mesh.

Mixed-reality reconnaissance for iPhone. Move through real places, leave signals, claim territory, run ops with your squad. Built by a wireless engineer who got tired of GPS games that fell apart the moment cell service did.

Pokémon GO sold. Niantic Spatial spun out. The location-based gaming community wants something built for the real world — not the Niantic-shaped hole left behind. Tripwire is what you build when GPS, mesh, and signal intelligence are the gameplay, not the obstacle.

Most GPS games stop being games when the network does.

Pokémon GO is brilliant on a strong cell tower. The minute you walk into the woods, into a parking garage, into the basement floor of a venue, into a festival with 60,000 other people sharing the same tower — the gameplay collapses. Tripwire was built by the wireless engineer who got tired of that.

The world is the map

Real terrain, real signal density, real movement. Tripwire reads where you are and what’s around you using the sensors already in your phone. The gameplay is the thing the world looks like through that lens.

Your squad is the mesh

Three to fifty players form a local mesh. Your squad sees each other on the tactical map even when the cell tower’s dead. Coordinated ops, hand-offs, intel sharing — all peer-to-peer between phones already in pockets.

Signal intel is the moat

Every player who runs Tripwire makes the next player’s game better. The map of where the signal works, where it doesn’t, where ambushes are possible — that’s knowledge the squad earns by playing.

Recon. Hold. Coordinate.

Recon

Move through real terrain to discover signal nodes, drop intel, mark routes. Every walk is a recon run; every recon run improves your squad’s map.

Hold

Claim territory by holding it — physically. Affinity groups hold venues, neighborhoods, festivals. Your group’s intel network compounds on the territory you control.

Coordinate

Squad ops happen in real time over the local mesh. Hand off targets, sync movement, call the next move — even when the cell tower can’t. The squad is the network; the network is the gameplay.

Solo recon. Affinity groups. Festival ops.

Solo & small-squad

  • Three-to-six players. Neighborhood ops, weekend recon, ad-hoc sessions at venues. The mesh forms automatically the moment you’re within range.
  • Coming from Ingress or Pokémon GO? Same instinct, different game. The terrain rewards exploration; the mesh rewards group coordination.
  • Free to play on iPhone. No paywall on the squad mesh; cosmetic and roster tiers are how we charge later.

Affinity groups & festival ops

  • Larger groups (10–50). Whole-festival ops, neighborhood-scale territory holds, multi-day events. The mesh density compounds with group size.
  • Coordinated ops happen even on saturated cell towers (festivals, sports venues, downtown weekends). The mesh routes around the failed tower.
  • Operators (festival staff, venue managers) can run sponsored ops — talk to us.

From players, ex-Niantic users, and people who tried this before.

Is this Ingress / Pokémon GO?

Same instinct, different game. The map is the world; the gameplay is reconnaissance and coordinated ops, not catching creatures. We’re built for the part of the game Niantic was always weak at: what happens when the cell tower fails or the festival is too dense for the network.

Does it work without cell service?

Yes, in groups. The squad mesh extends through nearby phones running Tripwire. Solo play in a true dead zone is degraded; squad play in the same zone is fully functional. The denser the player base in your area, the more the mesh covers.

Cross-platform with Android?

iOS first. Android is on the roadmap; we’re building the iOS network density first because the mesh-density-per-square-mile economics work better with one platform at launch.

What does it cost?

Free on the App Store. No paywall on squad mesh, recon, or coordinated ops. Cosmetic loadouts and elite squad tiers will be paid; the gameplay is not.

Who builds this?

Edge Orbital. Founded by a wireless infrastructure engineer (33 years building real-world networks). Tripwire is the consumer surface of a broader infrastructure thesis — the technology page has the deep dive if you’re technical.

The world is open. Your squad is online. Move.

Tripwire Recon is free on the App Store. Pull your squad in. Run a recon op tonight. The map gets denser the more you play.